If a person never played pathfinder or dnd and just wants to play, let's say, a mage-type character he will have to choose from Alchemist (6 subclasses), Arcanist (6 subclasses), Bard (6 subclasses), Magus (7 subclasses), Sorceror (7 subclasses), Witch (6 subclasses), Wizard (7 subclasses). That's 45 options for an arcane spellcaster. If you aren't into rulebook reading and decide to read about every class you will get bored, if you just randomly pick one you will be frustrated by the fact that you may have picked wrong. You can't win there if you are just an average rpg fan.
A big problem here is precisely the thinking that "you may have picked wrong". What do you even mean by "pick wrong"? That the devs intentionally put an extremely poorly designed class in their game to bait players into picking it and punish them for their choice? What's wrong with just picking "wizard"? Again, it's a fundamental class; thinking that one of the fundamental classes of RPG "may" be a "trap" class that would punish you down the line is silly.
Assuming we're talking about the Pathfinder games only, going a bit further, if you're afraid that during leveling up there are too many things you are allowed to pick but not sure what to pick, then there are always the recommended picks. There is a green thumbs-up icon next to the option recommended for your character. There is even preloaded build so you don't have to make the selections yourself. It eliminates most if not all of your "decision making". So what exactly frustrates you? The fear that the game will be punishing because somehow you've made the "wrong" choices? Now this is a different problem - it's about the difficulty of the game. This takes us back to the difficulty options, but are you going to complain that "there are too many options in the difficulty settings" next?
Now on the other hand, let's imagine, if we have 45 classes, but if the only differences between these classes are the appearance of your character (clothing, physical appearance, etc.) and starting equipment. Nothing else mechanics-wise. Would you say the game is still confusing and complicated? I don't think so.
So I'm just going to emphasize again here that, in the end it still boils down to "too much to read and too much to comprehend".
PS: this is not to disagree with you @Alyssa_Fox, that games that are more "user friendly" and "simpler" have higher chances to have a bigger player base. What I'm trying to say, is that, when it comes to video games, some players let themselves be intimidated too easily by "too much stuff on screen", when in fact things are really not that complicated if you just, you know, calm down and look a bit more closely. The game can be complex, the game can also be simple. If you refuse to let it be simple, that's on you.
Last edited by Try2Handing; 05/09/2106:04 PM.
"We make our choices and take what comes and the rest is void."