Since you have a talking weapon, Finnean, that could be turned into ANY kind of weapon, even ranged, and it's upgradeable the entire campaign I can safely say that there is no such thing as "trap" choices of weapons.
Even if you cannot find a good example of your weapon of choice this time you can always use Finnean. He can turn into anything that pokes, stabs or smashes besides a fork. And deliver sassy comments. So just pick any weapon you like.
Originally Posted by ash elemental
That's in theory. In practice, I've picked a bugged class (arcanist) on my first attempt. I didn't immediately realize it, because I don't play pnp and the class mechanics were new to me. I've since restarted, because I don't enjoy playing a character whose class feature isn't working.
I've since checked the Owlcat forums, and seems like a lot of class-related bugs were reported in beta. So it is not like the devs were not aware of most of them.
I tried a brown fur arcanist and didn't find any bugs of note, in fact, it´s a crazy good class to buff your melee characters. I do not know if i was lucky... You can pump any transmutation spell into your companions with a +50% of effectivity, even if the spell normally could only be cast on the caster. Dragonkind? Animal aspect? Legendary proportions in your frontline just because? Yes, please!
They have a limited number of slots that usually is the weakness of the class but in Wotr you can pick the mythic Abundant casting and Mythic Greater abundant casting (that doubles the number of your available spell slots) so that´s not an issue anymore when you have access to your mythic abilities.
I do not know if that´s what they are referring to, but in PnP, the arcanists have some other features that are not in the videogame, as the capacity of consuming magical objects or magic potions to replenish the arcane reservoir. You can only do that by consuming spells. They also decided that many of the arcanists exploits would not be in the game. Even as a decaffeinated version as it is, it´s a solid class. Maybe not too noob friendly, but you can learn new spells like mages so it´s not like you can be afraid of picking a spell you cannot change after and find it´s not as useful as you think.
Ed: Ok, it seems now your extra stats for brown fur disappear if you load a save game ¿? so yeah, the feature is currently bugged and it would not give that until it´s fixed. at least the capacity of buffing your companions still works.