Originally Posted by Riandor
Originally Posted by Ixal
Originally Posted by Riandor
There is also too much time spent on a city travel map annoyingly waiting to see if you get into another pointless encounter that you kill in 3 seconds flat (normal difficulty). It feels like pointless time bloat and unnecessary clicking.

Yes it advances time and yes there is a night and day system, but in a city at war and on fire, meh, who cares.

There are also several timed quests and some areas change with the passing of time.
A thousand times better than BG3s never exploding ticking timebomb.
Well if there were, i don't remember seeing any in the first "act", other than when the messenger comes to get you. That is not to say others don't come later on (in fact travelling merchants later on for example I know of), but I was only comparing the EA of BG3 with a finished game, something I feel is unfair anyway. Not to say one cannot point out what is currently lacking in BG3/what one would like to see.

Prisoners get executed when you take too long, the inquisitor finds the ones he hunts for before you do, looters move on while rat swarms come in to eat the dead. There might be even a difference between night and day, but I am not sure about that one.