No need to get defensive here, I'm just stating facts. Too many option is often as bad as having too few and the developer has to find balance when making a game. Analysis paralysis is a real thing
I have heard this called "The Tyranny of Choice" but I like analysis paralysis better. I felt this way about POE2 and its one of the things I don't like about Pathfinder.
Originally Posted by Alyssa_Fox
If a person never played pathfinder or dnd and just wants to play, let's say, a mage-type character he will have to choose from Alchemist (6 subclasses), Arcanist (6 subclasses), Bard (6 subclasses), Magus (7 subclasses), Sorceror (7 subclasses), Witch (6 subclasses), Wizard (7 subclasses). That's 45 options for an arcane spellcaster. If you aren't into rulebook reading and decide to read about every class you will get bored, if you just randomly pick one you will be frustrated by the fact that you may have picked wrong. You can't win there if you are just an average rpg fan.
Holy crap. Yeah, that's way too much. Striking WoTR off the play list.
i dont understand this fear of options, you can just click the default class and even let the game build your character for you. It's like knowing you love chocolate chip cookie dough ice cream but refusing to go to an ice cream store that sells chocolate chip cookie dough ice cream AND 100 other flavours because they sell those other flavours.