The PoE 2 multiclass system is incredibly elegant IMO. There is no other multiclass system where I've seen abilities between classes interact in such interesting ways.

I know a lot of people didn't love the way Pillars had universal stats that somewhat killed the RPing (i.e. stats governed the same thing for spells AND attack. I.e. Might for Damage per hit, Perception is Accuracy, etc). However mechanically it played like a dream. And all the talk about the system being too balanced is utterly false too.


Pathfinder actually fixes a lot of 3.5e's dipping issues, but I think Owlcat just really seems to love Monk dips and Bathrobe Tanks. I.e. they implemented Mythic Mage Armor and all sorts of buffs for non-armor tanks, but deliberately gave armor users nothing. They even confirmed their intentions when asked on a recent launch AMA on reddit.

The meme-builds are exacerbated by the encounter design and stat-bloat. While you don't NEED uber high AC meme-builds to win encounters - lots of buffing, CC, and environmental spells can still do the job - the amount of encounter slog you gotta go through makes that kind of playstyle actually somewhat exhausting. Much more fun to just stat-bloat your own characters and steamroll the trash, so you can get to the fun stuff. I will probably finish this first playthrough on Core with straight classes, but I'm getting tempted moment to moment to respec.