Originally Posted by Niara
I feel the need to point out that having a progressive day/night and/or weather cycle isn't exclusive with having set pieces that occur during specific time periods or weather conditions. The most straight forward way that older games have done this is to have the weather and time patterns fade or merge into the appropriate one as you approach the set piece, if it's a set piece that occurs in the wider world, along with hard transitions for set pieces that can occur in isolated spaces or independent settings (like the party scene). They're not mutually exclusive things at all, and games much older than this one have handled it decently well.
Agree.
I certainly wasn’t claiming it as a valid excuse.