Solasta's a good base for something that can go in a wildly different direction in the future. Hopefully WotC decides to bankroll them and have them adapt modules into video game format as a sort of competitor to the Pathfinder cRPGs - the main difference being they should go for an ultra tabletop-style experience and focus entirely on multiplayer functionality if they pursue this direction. This on top of a refined dungeon maker could result in something really special that quite frankly can't be replicated by anything else right now. BG3 could in theory, but it's obvious at this point that the single player design is holding back the multiplayer and vice-versa, along with the engine probably having its own set of limitations that people outside of Larian will struggle with, like how D:OS2's tools are largely neglected.

And if WotC doesn't, maybe Paizo should look into finding a studio that can do it for Pathfinder. It should light a fire under WotC's asses to stop funneling resources into projects like that recent Dark Alliance disaster that are only DnD in name only.

Coincidentally, Solasta is a Unity engine game. Unity recently acquired something called Parsec, which to my knowledge is a peer to peer multiplayer gaming app that lets people share the same app while passing the controls around, or something? I had heard offhand of people using it to try to play Solasta with multiplayer a month ago. I looked around on YouTube just now and found a video of a group utilizing it, and it looks really fun.


Maybe Unity is looking into some type of official integration with more freedom for individual players, precisely for games like Solasta? It could be really huge for cRPGs in the future.

Last edited by Saito Hikari; 07/09/21 05:25 AM.