Regarding the argument about there being too many classes to pick from and them being overwhelming, for somoene new to the system I can completely understand that being the case. I am loving the game, but the amount of options you need to go through are intense. I'm just following the reccomended builds for companions and only focusing on my MC. Something I think would help new players in that regard is a thing PoE2 implemented, which is that they state what position each class is meant to fill upfront. So you know which classes are meant to be support, damage dealing, tanking, etc. I feel like having that for WotR would be incredibly helpful as it would let players understand what each class is really meant for and it would kind of shrink down the options conceptually. Instead of having to parse all the classes individually, they're more able to think "do I want to deal damage in this way or another? Do I want to support my allies or buff my enemies?" The problem is never really about raw number of options, it's about how much information players need to parse out, and plainly stating what role each class is meant to fulfill (including the combinations hybrid classes present) would let new players more easily understand not just how to make their characters, but how to construct a party.