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#789746 06/09/21 05:37 PM
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Hello there ...
I was searching for something and i have found something entirely different ... wich i would like to present to you once again:

I would like to suggest a little upgrade for "hit %" window we see in bottom left corner, when we aim our attack ... of course i would like this to be toggable in settings, but i believe it could help a lot for newbies like myself. smile
So for the idea:

Quote
I would imagine that in settings you should be able to allow this tooltip to check list you things you can do to improve your hit chance. Like:
Weapon Proficiency - ✓ + xy%
Enemy in Range - ✓ + xy%
High ground - ✓ + xy%
Enemy prone - X - xy%
And other things that can improve, or screw your hit chance.

Since right now, that tooltip quite often tells us just "player disadvantage" wich is really completely useless. laugh
Thank you for your time. smile


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I don't quite understand.

Do you suggest all possible sources of advantage/disadvantage and just indication of which ones are present? So the player can see what variables are there to take advantage of?

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Not quite ...
More like all stuff you have curently aviable so you can reach as high hit chance as possible.

As i said abowe ...
Weapon Proficiency
Enemy in Range
High ground
Enemy prone
Attacking from shadow
Enemy on light

There is no reason for listing for example "Faerie Fire present" if nobody in your party have prepared faerie fire. smile

You know, the thing is that when i aim my arrow at enemy, all i can see in that bottom left corner tooltip is that my hit chance is *XY* ... but i have no idea how to incerase it, unless i know the systems a little and therefore i would not need that tooltip at all. laugh


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I think most people would definitely appreciate it if the attack tooltip reliably and accurately reflected each of the factors that was in play. Right now it often tells you that you have advantage or disadvantage, but not the source of it, and it's rather unhelpful at times.

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Isn't it what the combat log is for ?

The log is really impossible to understand for new players atm and what you suggest looks easy to read, but I think such a tooltip should appear both in the log and in the character sheet rather than appearing everytime on the corner.


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Certainly not ...
Combat log tells you at best wich numbers you rolled (and as you mentioned its far from perfect itself) ... you never find there what could you do to improve your hit chance, and you especialy cant find there any tip before you land (or rather miss) your strike, since log is by its very nature "loging" what allready happened, not what will happen in next few moments. :-/

If your "target percentage tooltip" tells you you have 60% chance to hit ...
As new player with little to no clue about game mechanics (since you obviously didnt read tutorial tips laugh ) you will be like "oh shit, this isnt much ... well, lets try and hope" ... wich can be source of lot of frustration.

BUT!
If your "target percentage tooltip" tells you: (numbers are only example, take them with reserve)
Weapon proficiency - X - 10%
Target in range - X - 10%
Target visible (in terms of light) - X - 10%
You clearly see that if you switch your weapon for some your character is proficient with, you take another few steppes closer, and you somehow deliver light source to your target ... you sudently raise your hit chance from 60% to 90%.

//Edit:
Note that i would also expect this tooltip to be pinable, just as many others allready are ... so player who would see those three red X should be able to pin it ... and mouseover then to see that "proficiency means blah blah blah ... to incerase your chance to hit, equip weapon you are proficient with" ... etc. smile

Last edited by RagnarokCzD; 07/09/21 09:53 AM.

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Originally Posted by Niara
Right now it often tells you that you have advantage or disadvantage, but not the source of it, and it's rather unhelpful at times.
But it does...#[Linked Image from i.imgur.com]


Originally Posted by RagnarokCzD
BUT!
If your "target percentage tooltip" tells you: (numbers are only example, take them with reserve)
Weapon proficiency - X - 10%
Target in range - X - 10%
Target visible (in terms of light) - X - 10%
You clearly see that if you switch your weapon for some your character is proficient with, you take another few steppes closer, and you somehow deliver light source to your target ... you sudently raise your hit chance from 60% to 90%.
As far as I understand, the tooltip above only shows sources of advantage and disadvantage with green/red part showing how much is gained and lost. In the example above the character has both advantage and disadvantage resulting in neutral roll without either. Tis true, that the game hides, however, other modifiers.

Combat log is unfortunately clunky to use, and limited in its functionality at the moment. BG3 being such a high budget production, I think it would be in Larian best interest not to force players to dive into a dull combat log for necessary information. I think that is what they are going through with this XCOM-like interpretation of combat rolls but I don't think they are going about it a right way.

It's a bit different then what OP requests, but I would rather they approached combat rolls the same way they do skill checks - don't show percentage to hit, but show number we have to roll, and list positive and negative modifiers that will be applied. Current percentage is just a confusing middleman between the player and actual mechanics.

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So, the picture you posted actually illustrates my point exactly, though that wasn't your intention.

In the picture you have three factors in play on your attack. One of them is High Ground, granting Advantage. One of them is Long Rang, imposing Disadvantage.

You also have Advantage on the attack from another factor. What is that other factor?

I need to know, you see, because I'd really like to actually have advantage on my roll, rather than a flat neutral roll... so I imagine I can move somewhere that will eliminate the long range disadvantage. It will also cost me my height advantage... but I have something else granting me advantage as well. What is it? If I move to the new position, will I lose that other source of advantage, or keep it? Where is it coming from? I don't know; the information is not supplied. This is quite a common failure: As I said it Often does not tell you the source. It often does tell you, as well, but it should Always be clear on the source, not just 'in some cases'.


I do wish the combat log itself was more robust. Games that are over a decade old have better comabt logs than BG3 currently does...

Last edited by Niara; 07/09/21 03:00 PM.
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Originally Posted by Niara
You also have Advantage on the attack from another factor. What is that other factor?
grin Ha! Fair point. Missed that one. I think this case it's been attack from stealth, but yeah it should be specified.

Last edited by Wormerine; 07/09/21 03:06 PM.
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Originally Posted by Wormerine
As far as I understand, the tooltip above only shows sources of advantage and disadvantage with green/red part showing how much is gained and lost.
You understand it corectly ...

And i want it to show something else too (when turned on).
After all, if that tooltip would allready show your possibilities to incerase your hit chance, this suggestion would not be needed. laugh


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