I really loved the way that inventory and Combat UI feels which is very surprising to me for the new pathfinder game.
In BG3 it often feels like I am fighting the UI and inventory.
I have around 12 hours now of gameplay on pathfinder but honestly it still feels lile I don't what I am doing. Yes I have tried both turnbase and real time and its still unclear to me.
BG3 feels much better when it comes to combat.
I can't comment on the story yet because I haven't finished either but Pathfinder seems to have vastly more content... sometimes too much and honestly idk if I have enough time to experience all of it in a timely manner.
BG3 might be going for a quality over quantity and I support them for it but one thing I think they should explore is the mythic path introduced by pathfinder where you can become something alien to your companions or something they admire. Grow with the world where your decisions matter. I am talking about how just because you choose to do evil does not mean you kill all sorts of NPCs in the first act and deprive yourself of their story content for the next acts. Rather choosing evil just puts you on a different path and allows you to have the same amount of story depth because I am not making graveyards everywhere. Being just a murder hobo is soooo boring.
Maybe instead of murdering innocent people maybe I want to subjugate them? Or instead of killing both the bad guys and the good guys... how about I take over the bad guys? Early in the game we come accross some junior acolytes that follow our orders why not have the option of just abandoning the origin characters and going along with the Absolute's minions and their characters for another type of adventure.