The more I think about it, the more I believe random encounters won't fit into the overall design of the game. The Larian style of map layouts and turn-based combat balance hinges almost entirely on pre-battle planning, and random encounters are completely anathema to that design.
If there are any random encounters at all, I'd think it would only happen in a very controlled environment, with actual narrative justification for it. Maybe some places in the Underdark could have small roving bands of enemies that occasionally respawn or change. Or after clearing certain milestones in the story, maybe you've wronged a particular faction, and there's a chance those beholden to them will seek out and launch an attack on your camp while you rest. Or you're harboring someone that another group has deadly intentions towards. Though I imagine there would be a limit, and again, they would all happen for mostly narrative reasons (the camp ambushes could be very specific in that once you trigger a certain encounter, it can't be repeated again). The concept would be similar to Shadowheart seeking you out if you didn't recruit her, or Halsin attacking you at the camp on the evil route, just taken to the extreme.
It would actually be an interesting way to indirectly breathe life into the overall narrative and world building, in a way few other games have ever toyed with.
Last edited by Saito Hikari; 08/09/21 08:34 AM.