Originally Posted by Ikke
An example of poor immersion in P:WotR was a big fight to defend a tavern. The fight itself was very nice, with wave after wave of incoming baddies (I would not mind seeing such big scripted brawls in BG3), but the preambule was horrific. We were told to prepare for in imminent attack on the stronghold. OK, that means keeping weapons and spells at the ready, right? Then we meet a messenger saying that the attack is about to begin. We race back to the tavern, glad not to be caught with our pants down. But inside the tavern we can casually buy stuff and even go to sleep for more than a day. Then it is us, instead of the attackers, that start the battle by selecting the appropriate dialog option. To me, that looks like very bad scripting.
I've found the actual fight immersion breaking as well. The paladin and her fighters are coded to remain in place, while your party is supposed to run around killing the alchemists. Imagine a battle scene in a movie where the side characters are standing still, not even daring to take two steps to stop an enemy from destroying their defenses, because they all wait for the main character to arrive and do the job. And the leader is supposed to be a paladin?