I think the addition of several timed quests can add to the experience. Of course, for such quests to work, it should be quite clear that there is some kind of a timer. The most logical counter will be the number of long rests.
For example, the druid ritual might be completed if the party does not solve the relating quest within n number of rests. (Among other things, the motivation for stealing the idol of Sylvanus is kind of weak: why do it when your main hope for salvation is a druid?; time might be one such motivation)
Last edited by Scales & Fangs; 09/09/21 03:07 PM.