Ohhh, okay. I don't have much of a problem with the origin thing to be honest, but pathfinding with grouping is an absolute nightmare. They both seem to be general engine features, hopefully Larian realizes now is the time for overhauls.
In theory, i think the origins are whatever. In practice, they're resource drainers. Like, why pour so much into something that 90% of the players will never get to see ('cause most people don't even finish games, let alone play them twice), while they could have just used a fragment of that time and money to better the traditional main character experience, and thus every player's experience. Especially considering that, more than likely, not every origin will be as good as the next.
I get its their system, but i think they're really overestimating how important it was to DOS2's success.
I don't consider it a resource drain so much as additional replayability. They could tack on, say, another 5 or so hours to the main plot, but incentive to replay the whole 60+ hour long affair matters more to me. Ensuring there's content beyond what you can see in a single playthrough will end up giving me more hours of entertainment overall, so I'm thinking of origins as functionally being side quests. If you'll indulge a bit of hyperbole, if developers should take into consideration the fact that most people don't finish games, 80% of the content should be in the first 30 minutes.
If all or most of them suck I'll end up eating those words, though.