All right. Upon further consideration of this whole thing, I think I see where Larian and many others are coming from with Item Management, the Camping Supplies system, etc. Also, after playing Pathfinder, I can also see now the pointlessness of the whole current BG3 system.

Basically, there are two pathways. Larian should pick one or the other:

1. Implement Random Encounters every time you try to Fast Travel and/or Send to Camp
or
2. Just get rid of useless items, camping supplies, and a massive portion of item management altogether.

If you don't implement Random Encounters every time you try to Fast Travel and/or Send to Camp, then there is no reason why you shouldn't just have an auto-function in place that just automatically sends all the useless junk and camping supplies to camp. And if you auto-send to camp, then what's the point of even having those items in the game to begin with because all you're going to do is have a bunch of stuff you never even look at in your camp storage? What are you going to do with all that useless junk? Sell it or consume it every night, and unless you are planning on really abusing the Long Rest system, you will likely have enough camping supplies to last you a year within the first few areas of the game map.

So what's the point of even bothering with camping supplies or useless items at all? Just nix them all from the game and let the players focus on only items that are useful and important that they would want to maybe equip or keep on them for combat/dialogue purposes. If you aren't going to implement some sort of potential consequences/risk for Fast Travel and/or Send to Camp, then there is no point at all in even having useless junk/camping supplies because at that point they are simply a time wasting annoyance.

However, if you implement a system where a person risks getting into a fight every time they try to Fast Travel or Send to Camp, then it suddenly becomes important to try to manage your loads and such while adventuring. If I know I risk getting into a fight if I send all my useless crap and camping supplies to camp, and I'm already weak, I might just keep them all with me and risk getting encumbered instead. Having that potential risk thus creates strategy because now I have to balance my desire to avoid a potentially difficult random fight with my desire to get rid of all that extra crap. I also can then make a decision to just leave behind useless crap because I don't want to risk Fast Traveling or Sending to Camp.

If you aren't going to implement a risk or consequence, and you just allow people to Send to Camp whenever they want and wherever they want, then like I said, just get rid of the entire useless junk/camping supplies system, because it's pointless and useless and a HUGE waste of time.

And honestly, at this point, either way, I'm fine because right now my biggest complaint with the game is turning into the constant slow and painful Item Management system full of spoons and knives and forks and plates and cups and bottles and camping supplies and cheeses and beefs and wines and so on and so forth that I acquire so much of it's coming out my ears.