Here we go again.

My suggestion had to do with Long Rests. 1 Long Rest = End of Day. Therefore, I suggested that after X number of Long Rests, certain things happen. It would be a quasi-timed quest type thing, but one that would give the world a sense of time.
So, as an example, I said that maybe after you reach the grove gate, once you take 3 Long Rests, something happens like one of the tieflings comes to your camp the next morning and says, "Quick! We need your help. The druids were almost finished with the Rite of Thorns to seal off the grove, but one of the children, a girl named Arabella, stole the idol of Silvanus and stopped the ritual."
And so, THAT would be when you have the encounter with Arabella and Kagha and such in the heart of the grove, NOT when you first meet Kagha. Something like this would make more sense as to why the Rite of Thorns doesn't EVER get completed. I could Long Rest for a year and that ritual would never be completed. So having some sort of timed events makes sense.
But the idea is that you would have certain events occur because you take too many long rests, not that the quest would necessarily be auto-completed on you and you could never finish it. So, with the Rite of Thorns, after 3 Long Rests, Arabella steals the idol. The Rite of Thorns starts all over again. After another 3 Long Rests from that point, Rath stands up to Kagha and stops the ritual. Kagha and Rath fight and you have to choose sides or choose to stay out of it. Poor Rath might die if you don't intervene. Either way, the Rite of Thorns starts over again, buying you another 3 Long Rests to try to stop the ritual.
THAT is more of what I'm talking about. Timed events that show that the world is changing but they don't necessarily lock out quests so you can't finish them.
I would also like to see mundane conversations change or come to an end after a bit of gameplay. In other words, after a Short or Long Rest, the Tiefling Trio stop having the same conversation about "I care about our lives, our futures!" "All you care about is your precious Baldur's Gate." Different conversations and/or just people NOT having conversations at all would be greatly appreciated. They are SO annoying after a very short period of time. I would rather have a crowd ambiance in the background than actual conversations that just repeat over and over and over and over and over.... breathes in deeply... and over and over and over and over and over again.
Long/short of it = Mix it up a bit. Have some variations day after day in the game world. That would make it feel SO much less static and more like a living, breathing world.