People who cry at the mere mention of timed quest don’t know what the hell they are even talking about, more often than not.
They hate the idea more than the application.


Take a game like Wrath of the Righteous, where quests are “timed” only on the sense that in some cases you are told “you have to complete this one BEFORE moving to the next chapter” but without any ACTUAL restriction on how much time you could take to complete, and tell me what they’d take away from the their experience.

It’s somewhat ironic that you see people freak out about turn limits in XCOM 2 or timed quests in Kingmaker that you’d need to be basically mentally challenged to fail, but then they don’t notice that BG3 is occasionally already more punitive than both, given that it’s filled with occasional triggers like “when you enter this area you HAVE to do something immediately or fail that quest”.

Which can be fine in itself if you can make peace with the consequences anyway.

Last edited by Tuco; 10/09/21 03:28 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN