Originally Posted by kanisatha
I guess it comes down to one's expectations. Since I never had an expectation that the game would be bug-free or problem-free at launch, and also no expectation that I was going to be playing the game for at least 3 months from launch, I am not disappointed or upset or angry.

@Abits, I don't think it's about Owlcat (or most developers; there may be exceptions) abusing people or being dishonest. I just don't think anyone can make a game as complex and huge as WotR and have it NOT have a bunch of problems at launch. Even if Owlcat took another ten years on the game before launching it, there would be problems, because the devs themselves will not be in a position to catch some of these bugs and it takes thousands of people playing the game for these issues to show themselves. Also, I don't think you are foolish at all. Having been hopeful and then being disappointed are both eminently reasonable, but it does not make you foolish for having been hopeful.

@MarbleNest, I am glad you remain supportive of Owlcat. I believe they have the potential to emerge as one of the premier cRPG developers - if people are reasonable in assessing/judging them and give them a fair chance. It's the same reason I still remain active in this forum and hold hope that BG3 will eventually turn out to be a game I can enjoy at least a little bit, because I don't want to give up on a talented cRPG developer with great potential.

I certainly expected bugs haha! After reading about Kingmaker's initial launch and the like.

I just... suppose I hoped there wouldn't be anything to the degree of major crashes that completely hamper one's ability to progress the story itself. But, with any luck, their promised fix in 2 weeks to the x% crashing that people are experiencing at various points will help out. As I said, this has otherwise been buttery smooth for me and I take that as a win. I may be disappointed my playthrough was so harshly put on pause, but I'm by no means disillusioned with the game! I just eagerly await the fixes, which seem to be coming quickly already.

While the cRPG genre is not dying as much anymore, I still think it's important to support small developers who are trying to revitalize it as much as possible - both with earned praise and trust in investment, as well as criticism and advice where needed. WotR is still by no means perfect, in quite a number of ways - but Owlcat are clearly trying, and clearly learning with each game they put out, so until such a time as they pull a CDPR, I plan to continue supporting their efforts to bring wonderful cRPGs to the hands of fans new and old alike for the genre.

Originally Posted by dwig
Originally Posted by Innateagle
In theory, i think the origins are whatever. In practice, they're resource drainers. Like, why pour so much into something that 90% of the players will never get to see ('cause most people don't even finish games, let alone play them twice), while they could have just used a fragment of that time and money to better the traditional main character experience, and thus every player's experience. Especially considering that, more than likely, not every origin will be as good as the next.

I get its their system, but i think they're really overestimating how important it was to DOS2's success.

The origin system doesn't really appeal to me, but I have spoken to people who really managed to form a connection to one or another of the Origin characters in DOS 2. Anecdotal at best... but I do think some people like this. Personally I'd be fine with them scratching it though.

Personally not a fan of the Origin system, and I also feel it's a little bit of a waste of resources for something like BG3. I have not once done an Origin character playthrough in DOS2 - I see little reason to when I can just as well get much of their story with them as my companion. And if an RPG allows me to make my own personalized character... well, I usually do. I'll always prefer to play a character of my own making, over getting to play the Origin of a companion - no matter how much I may love that companion.

Originally Posted by _Vic_
Originally Posted by Rhobar121
I decided to buy the game.
I'm only in the early stages of the game, but what is especially noticeable is the non-existent artificial intelligence.
Opponents only attack the closest character, and due to the fact that it is a tank, 99% of the time the rest of the team is not endangered in any way.
This is terribly disappointing, maybe there will be smarter enemies after that, but I don't really hope for that.

Dunno, the time I played The Ia goes as far as taking AOO sometimes to smash your casters backwards, archers hit your clerics first, ambushers stay hidden until they can hit you, and they ignore your summons and attack the summoner, enemy conjures summon creatures and cast invisibility on themselves, etc to put some examples. Far from perfect but it works.

Unless you have the advanced IA option of the difficulty options turned to 0? I didn´t try that option.

I echo the sentiment. Considering how often things are trying to smash Daeran's or my face in, they most certainly go for things besides the tanks - Seelah and Woljif just tended to get to the mobs faster due to me setting them to auto-Charge. While the AI isn't anything remarkable on either our side or the enemy's, it's not the worst I've seen.