Let me give you a few examples of what I mean:
In Pathfinder, I have to carry all my gear and camping supplies as I travel around the world. There is one place where there is a merchant at the moment, and often I am far away from him. If I want to dump my gear into storage or sell stuff, I need to make my way all the way back to that merchant/inn. On the way, I might run into random encounters. I also have time limits in the game. So, going back and forth to the inn/merchant costs time and I might get attacked. There is risk and consequences for constantly going back to the inn/merchant to dump gear, so I need to manage all my gear and camp supplies wisely; using strategy and tactics and weighing the risk of dumping stuff versus being encumbered.
But let's say they made it so I could just Send to Camp or Fast Travel to the inn without any time limits or random encounters to worry about. I could just click a button and be there in a moment or send all useless gear/camping supplies to the storage with the push of a button. So, any time I pick up anything useless, I could just instantly send it to camp.
Then what's the point of encumbrance, weight limits, or even selling all that useless junk. If I can instantly send it to camp and then go to camp and pick it up and take it to the merchant and sell it without limit or consequence, then why not just avoid all the useless junk to begin with? Why make us pick it all up and manage it and so on and so forth?