But for real, next game really should just use an early access model instead of kickstarter. There were probably a lot of subclasses that never got properly tested in beta due to overall lack of player interest among the more hardcore segment of the community that would have paid enough to get into the beta.
Looks like they managed to push the fix for the x% crashes earlier than anticipated - here's hoping my own crashing issues when attempting to start the Drezen siege are fixed now!
Edit: It worked!!! I now have a save right at the start of Drezen to pick up from when I've the time to again. Bless Owlcat, they really do try to deliver.
Great to hear all of this! It is what I expected given how dedicated they were to fixing Kingmaker's problems very fast. FYI, in the first few weeks after Kingmaker's release, when they were still only about 15 people in size, they were voluntarily pulling 18 hour days to release the fixes. They truly do care.
And @Saito, fully agree. Hopefully they make enough money on WotR that there will be no more KS for the third game (which I am quite sure is upcoming). getting feedback from EA players is definitely better than using beta testers, so EA is the way to go (but where EA is limited and not unlimited time).
@MarbleNest, I also agree very strongly about supporting small indie devs making cRPGs and cutting them a lot of slack. Since I play almost exclusively cRPGs (plus the rare ARPG or strategic game), I want these devs to succeed and keep making new games so I'll have games to play through the rest of my life. That's why even though I only have an interest in one of the three announced DLCs for WotR, I will be spending that $29 on the season pass just as a way of giving Owlcat some extra money to help them along on that journey to no crowd-funding for their next game.