+1 with Irenicus.
Not 100% about blood because there are way too much blood in the game... But all the blood is on the ground which is ridiculous.
Everyone just loose ALL his blood when death has come...
But there's 0 blood on models, creature that die are never pushed a bit and never have big and visible injuries... The extreme violence is just showed through ridiculous pools of blood.
Hurted characters should react and scream and have blood on their face or loose their arm or being pushed a bit after you stab them to death with your spear...
Pools of blood are cool in games that only rely on surfaces but it cannot be the only thing that represent the violence of combats in a mature game.