Originally Posted by GM4Him
I think you're missing my point. Making items value-less is not the solution. There are plenty of items already that are almost virtually worthless like spoons and knives and forks and so forth. You might get 50 gold at most from selling hordes of that stuff, but it'll weigh you down senselessly if you carry it around with you.

And right now, the only consequence or deterrence for carrying around all that stuff is that it is annoying. It is annoying to have to Send To Camp every single item one at a time. It is annoying to have to Fast Travel back to a merchant and then sell each item, one item at a time. It is annoying to have to Send To Camp every piece of Camping Supplies you carry. Then, when you are ready to Long Rest, you have to first Fast Travel to Camp, take it out of storage, and then End Day.

So why bother at all? If all this stuff is just going to be annoying, and there is no real threat or consequence for having to carry it all around, why bother with it all in the first place? Just make it so only valuable items are in the game and leave all the useless items and camping supplies out of the game.

That's why I said, if you are going to keep all of those items and the camping supplies system, you need to develop some sort of risk or danger if players spam Fast Travel or Send To Camp. It doesn't have to be random encounters, but you need to have at least some sort of danger or these functions have no meaning or purpose at all, and neither does encumbrance.

So just remove all the useless junk or provide some risk or danger in using Fast Travel and Send to Camp. Otherwise, it's all pointless and useless.

I think we're saying the same thing in different ways. I agree that there's no reason for all the junk equipment, and I think that just zeroing out the value for anything non-magical accomplishes the removal of junk without the developers having to go back and remove things they've already spent time programming into the game. Rather than removing the junk, just set their value to zero, including non-magical weapons and armor. This effectively removes any reason to acquire junk and making the characters into pack mules. Then you have plenty of carrying capacity available for the various camp supplies you find along the way and there isn't as much of a need for a separate camp inventory.

As I stated before, I agree with the reason behind the camp supplies system in that it helps to reduce spamming long rests, and this is one way to do it. But I also agree that camp supplies might not be the best way to go about it. Mostly I just hate unnecessary repetitive tasks like endlessly right clicking and selecting "send to camp", so whatever final configuration they go with should streamline the process as much as possible.