I would love to see a game that really went for more naturalistic motion and nailed it, esp during exploration. In addition to walking, one thing that always bugs is how unsneaky the sneak animations look. Like the default is just to crouch a little and walk all hunched over, when it would be so much cooler if the sneaking PC used different pathing to make them hug the walls and remain in the shadows if there are any, but if not, to use the environment or other cues to still make it look convincing. Especially when 'sneaking' through a crowd, which I picture as 'not calling attention to oneself.' If the PC is using sneak animations as if they were constantly walking Point in a Vietnam war movie or something, that sort of dispels the sneaky factor if the environment doesn't fit.

But yeah, nothing says MMO dumb more than jogging around. I agree that the run isn't fast enough to indicate urgency. Like Dash should really look like a dash too. A game that actually used an appropriate speed for a real "run" in short bursts would be pretty impressive.

I think there are limits to what is believable based on the camera view. With a wide angle or iso view, having the PCs dart around at warp speed starts to look like a bad cgi rollercoaster sequence in a Hollywood movie, which is almost worse than an artificially slow jog. I remember the NWN RP themed PWs where running through the town square was considered like the ultimate player character faux pas hehe.

Last edited by Black_Elk; 10/09/21 11:29 PM.