I think part of it is the choice of camera perspective. Like in BG2 especially, the godmode cam was panned way back, which allowed for that sweeping landscape or architectural vibe. The gameworld has the character of a model miniature and the characters are also very very small. Like dungeons like little Piranesi prisons. Like a puppet show or model trainset almost.

The beauty in the vistas or the architectural type views. Whereas in a game like skyrim the view was clearly more driving or POV. It shined more in the cinema view, like a tight cinematic first person type perspective with the cam following the horizonline basically.

Not sure if anyone here has heard of Termes? Like of the termes spheres? I always felt like what Everquest, WOW, Skyrim etc did was to put the PC within the center of the sphere. So they could do all the curvilinear and field of view tricks and make it seem real that way. But its a different kind of experience when you're at the eye in the sky remove.

I think why BG3 feels a little weird is because its a combo of both, but the zoomed out panaram isn't quite zoomed enough to give the full godmode impression, and the POV driving view is just a little to awkward to navigate in with the current cam. I almost would like to play this game in a first person view like the old MM games, which is almost never the case for me anymore. Even though that view wouldn't fit the BG vibe, I think I might enjoy the environments more. I just want to be able to look up half the time heheh