Ennemies fleeing in turn base would be terribly boring.
Anyway nothing is hard anymore after 1 year playing the game but the difficulty depend metagaming way too much.
Advantages you can easily have when you know the encounters are too powerfull.
Highground, sneak to get good position, sneak to shove, surprise, dip before battle and so on...
On the other hand the disadvantage you have not knowing the encounters are too strong.
Low ground will kill you really fast, some ennemies can OS a part of your companions round 1,...
(i.e minotaurs if your party is packed when engaged)
Metagaming and/or sneaking gives you OP advantages while just playing and exploring the world often lead to strong disadvantage.
BG3 does not have a lot of nuance when we're talking about the difficulty and if you don't know the battle before it begin, you'll often have a hard time.
IMO they should remove the DnD advantage/disadvantage for highground, rework the OP shove and the ridiculous dipping, remove the OP consummables / surfaces items or make them rarer and rebalance some creatures features (minotaurs super jump, gnolls three attacks,...).
This would rebalance combats and give players a bit more time to think / a bit more viable possibilities to get out of a hard situation.
Last edited by Maximuuus; 11/09/21 07:30 AM.