I suppose you like narration or not. I remember many people complaining about narration in Pillars games, while personally I thought it added to the experience. Same with Planescape. I don't think it is incorrect to point out, that having a narration should be redundant, especially in title with such high production value as BG3. It might make sense to point out that Astarion is a vampire in table top setting, and even in top-down cutscene-less games like Infinity Engine games.

But here we have a "cinematic" experience, with big focus on presentation, and yet, there is still a need for a narrator to describe things? Isn't it what cinematic's are for? Perhaps, it's just part of BG3 identity crisis.

Personally, I didn't mind narration, but found other excesses to be, so far, a waste of time and resources. We will see how it will be going forward. It is not impossible, that if cinematics start contributing more, Larian will start cutting unnecessary descriptors.