What I miss the most in the game is saving during the fight. Unfortunately, the fight is full of rng and you often end up having to start all over again because one of the characters has died. Unfortunately, even a full tank can die in one round. A single crit is enough, even worse that some enemies have a lot of attacks. It would not be a problem if the fighting had not been dragged on for so long. So far my record is 70 turns. Therefore, for your own mental health, I recommend that you run the option thanks to which companions are only knocked down.
with how many misses i see mid-game in rtwp, i can't imagine how obnoxious that would be in turn-based. i've had fights go on for a minute of REAL TIME, they would be over 100 turns in turn-based. no thanks