I noticed the same. I think they made their scheme rather too fluid, because it seems that just a few dialog choices can shift your initial alignment choice pretty rapidly.

Having your Class abilities nerfed out of existence just from selecting a few arbitrary one liners in convo, that feels like the sort of thing Niara mentioned, like the DM just brow-beating or trying to micromanage a player character by proxy using the alignment system.

Bioware did similar things for Paladins in BG2, but it was always presented as a redemption questline, and the breakpoint was pretty obvious and straightforward, quick to resolve. WotR seems to have this stuff more automated, which has definite downsides. Probably they will need to introduce something similar to reputation in BG1/2, but where praying or donating to a temple can put the character's alignment back on track. Otherwise I think players will probably find it pretty frustrating.

Another approach would to only offer special "Alignment" dialogs that support the characters chosen alignment, and not those which break with it. Or else denoting it somehow more clearly if the choice is going to be really consequential, like with a [break alignment] prefix or something? I haven't played enough of the game to tell whether their implementation is ultimately satisfying or not, but it was one of the things that stood out to me going from BG3 to Pathfinder just to see the choices on offer again. I hope BG3 finds ways to keep the flavor, even if it's not really built-in the way it used to be.

Last edited by Black_Elk; 14/09/21 07:04 AM.