Originally Posted by Saito Hikari
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...Yeah. Single classed Eldritch Archer gonna Eldritch Archer. Before anyone asks, I didn't roll 4 separate crits in a row, what happens is that Eldritch Archer gets the ability to infuse certain spells into their first arrow every round. The downside is that this converts the compatible spells from targeting touch AC into actual AC, and that one roll will determine whether both the arrow and the entirety of the spell hits or misses. But if that initial arrow crits, especially with a Scorching Ray behind it... The results are pretty explosive. Especially since Scorching Ray normally rolls each ray separately, but EA's ranged spellstrike apparently has them all use the same attack roll.
I played around with Regongar a lot in my 1st playthrough of Kingmaker, with lots of different weapons, and it was fun, but at some point in my 2nd playthrough I suddenly had doubts about the value of the ability to "infuse a touch spell into a basic attack" - one combined attack against normal AC vs. one normal attack against normal AC plus one touch attack against touch AC. Because the touch attack against touch AC is always going to have much better chance to hit, why should I want to infuse it into a normal attack against normal AC? The end results in the majority of cases are the same in the two cases: one weapon damage dice roll plus one spell damage dice roll. The only upside I can think of for the infused attack is that, with a single dice roll if you roll a crit then both the weapon damage and the spell damage will crit, as opposed to trying to get two separate crits for two separate attacks. But this is way too marginal. The harder the enemy i.e. the harder to hit this enemy is, the less incentive you have to want to go for the infused attack.

You can improve it a bit by using a keen weapon with threat range 15-20 to increase your crit chance of that one attack. Or you can also use some funky weapons that have bonus damage properties, and the spell damage in your infused attack will proc the bonus damage from the weapon again. It's amusing but but even with all this, the whole "infusing spells into attacks' mechanics of Magus suddenly become very iffy, and if you decide to not use it anymore then the class just kinda loses a lot of its identity. You'd mostly be just a regular fighter mage like in BG/BG2.

Last edited by Try2Handing; 14/09/21 11:56 AM.

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