It doesn't matter if the narrator is set up as a present and active participant, and that they are theoretically inside my mind and can see what I'm thinking or feeling: The game itself doesn't actually know that, can't know that (unless I tell the game so), and telling me that my character is thinking or feeling something that she is not is never the right thing to do, in any circumstance, short of making it explicitly clear that it's an influence coming from outside of your character's self. Even then – the narrator is only telling you about an influence, and an emotional or thoughtful external pressure that is trying to make you think or feel a certain way – it still cannot intrude upon the space of what your character, personally, would actually think or feel.

A narrator can describe a scene, and they can even illustrate impressions and sensations, but what they cannot do is tell the player how they, or their character, actually thinks or feels about something - that's cutting the player out of the roleplaying game and disengaging them and their agency, as well as utterly annihilating their ability to immerse in the game's situation as their character.

This is something that BG3 does very wrong, currently.

Last edited by Niara; 15/09/21 05:50 AM.