Originally Posted by Rhobar121
I have the impression that the game is completely poorly designed. I wonder why anyone thought that putting a mass of enemies that can either damage stats or worse level in the first act is a good idea. The problem is that you don't have access to too many Restoration Scrolls (in the first act there are probably 4 in total). The fact that a single scroll heals only one drainage does not help either.
To make it more fun, there are only a few such enemies in Acts 2 and 3.
There is an option in game difficulty to have stat drain effects removed on rest. I've turned it on after my character wasted the scrolls by fumbling the umd roll. The priest in the tavern you buy them from says he will cast them for you, but it was still my character who cast it. I am not sure if it was a bug or if this is how it's supposed to work.