What I wonder is what manner of shoehorned metagameplay will Owlcat attempt to implement in their next game after having made a dysfunctional clicker-strategy and a dysfunctional HoMM-like. Them managing to mess up the latter is a little surprising, actually - aren't they mostly made up of Nival alumni (the people behind HoMM 5 and many other great games from the oughts)? You'd think they'd design it competently.

Some people really hate the naval combat in PoE2, but compared to both the kingdom management and what I've seen of the crusade system, it's a neat little minigame with nicely thought-out mechanics. And you get to paint and outfit your ship.