Originally Posted by ash elemental
Originally Posted by Rhobar121
I have the impression that the game is completely poorly designed. I wonder why anyone thought that putting a mass of enemies that can either damage stats or worse level in the first act is a good idea. The problem is that you don't have access to too many Restoration Scrolls (in the first act there are probably 4 in total). The fact that a single scroll heals only one drainage does not help either.
To make it more fun, there are only a few such enemies in Acts 2 and 3.
There is an option in game difficulty to have stat drain effects removed on rest. I've turned it on after my character wasted the scrolls by fumbling the umd roll. The priest in the tavern you buy them from says he will cast them for you, but it was still my character who cast it. I am not sure if it was a bug or if this is how it's supposed to work.

I know, in the end, I was forced to choose this option after nabasu, otherwise my team would be useless. Unfortunately, the merchant only has 3 scrolls.
You should not place mechanics that require level 4 spells at the very beginning of the game and place so few scrolls at the same time.

The longer I play this game, I have the impression that none of the developers have even tried to play it before the premiere.
Already bypassing the amount of serious bugs, the game has terrible design problems.
This is definitely not the level of refinement of bg3 (which is in EA).
At the moment I do not know if the new pathfinder is more buggy than most obsidian games combined.