Yeah, I'm somewhat confident that if DOS 2 is anything to go by BG3's encounter design will be at very least somewhat competent and diversified enough across the entire game.
Even dozens of hours into the game DOS 2 was still pulling novelties on the player when it came to enemies and encounter setups.

My worries lie on what orbits around that.

For a start their entire skill/stat/armor system in DOS 2 was utter garbage.
Scaling too steep, an armor system that didn't make any sense, didn't really resemble anything and crippled significantly the variety of tactical options worth considering. Not to mention the omnipresent, metastatic cancer that was necrofire.

Owlcat conversely has an excessive fondness for stat bloat and ramping up to eleven the amount of trash mobs. Also, they seem way too fond of being the "dickish DM", sometimes gratuitously antagonistic to the player.
Then again to their credit playing at Core now feels far more forgiving that it did in beta.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN