Oh here's another example of what I'm looking for: don't you think that one of the first things your main character would do is to ask someone friendly where exactly they are? This is something other players of the game have brought up as a suggestion as well. It is not clear unless you search a bunch of stuff and pick up a bunch of items exactly where you are in the world. Sure, if you talk to a few people you learn that you are maybe 10 days from Baldur's Gate. Sure, when you talk to others, you can learn that you are along the risen road and near a certain River.
The point is, that you have to go around asking various people to learn this information. What I'm saying is when you are talking to someone important like Zevlor, it would make sense to provide the player with the option of asking him where the heck you are. Then he could tell you plainly you are about 10 days east of Baldur's Gate just south of Risen Road.
I would think that that would be a very basic question that someone would ask so that they can get their bearings on where they are and where they might want to go.
In the big one for me goes back to when Halsin left. The simple addition of "it's been over a month since they left" would let me know that it wasn't just like a week ago. With everything in the game seeming so close together, I always assumed that they hadn't been gone over a month. I just think it's too easy to assume what happened when in the story and who was after what and it's just too confusing. Simple additions to main NPC dialogue here or there would clear this up greatly.