Originally Posted by GM4Him
Nah. The main point of the tunnels is as an escape route for Sazza. So they need to be linked to the grove.

I just threw a number put there. If 200 feet is too much, maybe 30. Whatever. The point is, wear the circlet, deactivate the statues. Other than that, maybe Dispel magic or, I almost forgot this one, barrels that explode. Now I would believe an exploding barrel could do it, not arrows.

I didn't suggest that there's no link between the tunnels and the grove, just merely that it isn't the sole purpose of the tunnels to be an extremely obvious and easy to spot highway into the back of the somewhat fortified druid grove.

And again, having those murder statues be grove-aligned is a problem in itself, because who in their right mind would stack that much static defense at a "hidden" back entrance and then put nothing at the front entrance where there's a much greater risk of being attacked?

Destroying the statues with barrelmancy, sure, that part makes sense, except we've now gone through ridiculous lengths to do away with the barrel collection and shananigans. Obviously stone statues should be very resistant to arrows and piercing and such, but regular force and blunt damage should work. How about RP approaches, though? They are statues and they're not attacking dead things, so why not simply have ways to block their line of sight?