This thread and these last few posts resonate with me. I don't think its unique to Clerics though. All spellcasting feels somehow divorced from the sources of the magics.
I don't get the impression that casting a Cleric spell or being a Priest with priestly magic comes from divine favor, or proselytizing or converting followers, demonstrating the power of the pantheon or anything like that.
But neither does it really feel like Arcane magic comes from studying ancient Wizards tomes or Bardic lore or whatever. We don't have Sorcerers yet, but I don't see it feeling like the magic there is coming from an innate resevoir or bloodline. The Warlock doesn't feel like their magic is coming from some pact or witches deal. Even though the game is set initially around a Druid grove, playing as a Druidic Priest also doesn't feel like the source of the magic one uses is in Nature.
The default spell lists might be different, but the vibe just feels the same regardless of which Class of caster we're using.
I know the OP is talking more about differentiation between the various Cleric types from one another (and for that I think every idea suggested so far would help) but on a more fundemental level they need to find ways to make playing one Class of caster look/sound/feel different from playing another Class of caster. I also see this issue in Pathfinder, so I don't think it's a uniquely Larian fail, but they're not exactly elevating the solutions either.
Last edited by Black_Elk; 18/09/21 09:25 PM.