I never had any expectation of there being a Baldur's Gate III, considering how definitively the last game ended, unless what you meant is a Baldur's Gate-like game. So maybe my expectations for Baldur's Gate 3 were a bit tempered, especially considering how much has changed in the landscape of D&D and computer RPGs as a whole.

WotR is what I would consider a posterchild for what isometric rules heavy cRPGs are now, a niche genre. RPGs have always been niche but I think there's been a change between what was able to be mainstream in Baldur's Gate's time and what is considered mainstream now, the audience for the games hasn't grown proportionate with the amount of money put into there development. When the audience for something becomes a niche within it's own base, you get games that will take the structure of what came before and dial everything up to the max, because there's an implicit understanding that the people playing are both going to trend towards people who are familiar with how these games work, and also know that development of the genre is now a specialized concern.

This is the more interesting aspect of comparing BG:3 and WotR to me because it might end up being significant to what the marketplace allows to be developed further.

Last edited by Sozz; 20/09/21 07:24 PM.