Not sure other arguments are needed to point at the inconsistency of the map design.
The gameplay at the expense of the coherence of the world and the story is something that is present almost everywhere in the game.
Our characters are walking/running in real time and "abstract distance" does not exist in open world games (or half open, call this how it pleases you).
Last edited by Maximuuus; 20/09/21 08:55 PM.