You know, I don't think it's so much that the map doesn't work with the story. I think this map could work with the story if they explain certain things like why haven't the goblins been able to find a Grove that is so close to their camp and really doesn't seem that hard to find.
For example, I added a small paragraph that described how the Grove was protected by a magical illusion barrier which was created by the idol and the sanctuary itself, blessed by Silvanus, or something like that. So, goblins might wander near it and never see it because of the illusion. Now I'm not saying that it has to be that. I'm just saying they could find a magical way to explain why goblins are so close but can't find it.
The point is that they could still make this map work as is and just add a few little things so that it makes sense from a story perspective. With Halsin, all they have to do is have us be able to find something or talk to someone who explains how he and the adventurers actually made it down into the underdark and that's when the goblins actually first showed up in the area about a month ago. Then they spent the month wandering about trying to survive and avoid the drow and goblins. Then when the nautiloid landed, that was when the goblins found them. Again something like this would explain what took them so long. You don't have to change the entire map so that it makes sense from that perspective.
I mean, I really like the map. I like that I feel like I'm exploring every inch of the world as I'm traveling through it. Just don't tell me it takes two weeks or something to get to the temple when it would take less than that to get to Baldur's.
Last edited by GM4Him; 20/09/21 10:55 PM.