The one that bugs me is that the goblins are roasting dwarf and going through his stuff at the camp - which means that when you GET there, at that time frame, they captured that dwarf (who was part of Aradin's crew) THAT DAY, or at most, Yesterday.... but also, you only arrive there after Aradin and co have made the return journey, and you've made the journey out.
And then, at the same time, They are also celebrating and trading loot from the raid on Waukeen's Rest - this is happening simultaneously as it was their major raid... And Waukeen's rest is still burning, actively, with people inside that you can rescue and others trying to save them still... this fire was only just set, this raid only just happened - we missed the goblins by minutes AT MOST... but they're back at camp celebrating already.
All of this makes it really clear that this map and these locations are actual distance, at least for THIS reckoning: the Rest is minutes from the goblins and the goblins are a two minute jog from the grove... They CANNOT be even a half-day away form each other, cannot be even an HOUR away, for any of this to make tractable sense.
This couples up with the fact that, through all of this our party will take their rest breaks, and only comment after the third or fourth long rest that you voluntarily take, about how no symptoms are showing - there is no "assumed" travel time here at all. All of these locations are necessarily within spitting distance of one another, for any of these interactions to make sense.
And as other discussions have explored deeply, that can't make any sense alongside anything else, and defies any kind of believability on its own as well.
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To GM4Him, if you've done the hard yards for tracking down time references and tracing this all out, then I'd strongly recommend that you take the time, if you can, to submit all of this through to Larian directly, as well as just here on the forums; giving them direct feedback about how damaging this is for the feel of the game and one's ability to immerse in it, is something that they need to hear from every source willing to bring it up. It's probably best for their feedback from, but you could try submitting it through their official bug form as well if you're feeling cheeky; it sort of does count.
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I view hit points as a character's ability to cope with damage and pain - the goblin's club does the same amount of physical damage to you at level 1 as at level 20, but your own resilience, and your own ability to handle pain has increased that while it may have been 50% of your threshold for holding onto consciousness before, now it's barely 5% of what you can push through. In human terms, you do have more hit points now than you did when you were little - something that would have made you cry and give up, when you were five will not have the power to do so to you now... it'll just sting a bit and maybe frustrate you ^.^
Last edited by Niara; 21/09/21 01:43 AM.