The game already HAS "timed quests", and in one of the most insidious forms as well: you just trigger timers by proximity without even noticing them or being told about them.
Once the trigger is activated just doing a rest or changing zone translates in automatically failing a chance to get/complete a sidequest.

Which hilariously enough is potentially far more punishing than just being told upfront that you have a (usually generous) limited amount of time to achieve something.

But no, let's freak out about "limited time" instead.

Last edited by Tuco; 21/09/21 12:34 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN