I see some of this as an issue between open world vs hub based.

Open world requires a sense of scale that makes sense (and usually a mount of some sort to keep it from being tedious), and some mechanic of time passing (via day and night cycles). Like TW3.

Hub styles require time to pass as you move between hubs with potential for random encounters on your “travel” between those hubs. Like DAO, BG, etc.

Trying to do both in the same game = confusing. It destroys the illusion.

Trying to do everything instead of focusing on doing fewer things but doing them well is a common flaw of this game in its current state imho. Is it open world or hub-based? Is it multiplayer or single player? Is it 5e or DOS2?

Put too many toppings on a sundae, and you end up with wet candy instead of ice cream.

Last edited by timebean; 21/09/21 03:03 PM.