Originally Posted by MyriadHappenings
..."The film teaches you how to watch it." I think if the game does a better job teaching the theme park map and the way it functions within the quests and overarching narrative to the player, the immersion aspect won't be an issue. Or, at least, less of an issue, even for people who don't care for that type of design.
Now I know why I'm having flashbacks to all those Empire timeline debates I've had.

It's a good point, a lot of the trouble seems to stem from how we're all making up our own answers to what's going on. We have a lot of questions about the structure of the game, how does time work, how directly does the map relate to space, and how does that interplay with time, before and during our participation, but Larian so far has avoided definitive answers most of these questions.

This map conjecture is just another outgrowth of not having a time system in place, just like our questions on how camping works.