Yeah. I take it back. The map as is, it is not fine.

The Harpies on the east bank. Why the druids letting them nest there? They've obviously been there awhile. Druids would not let them nest so close to their borders.

Owlbear cave just beyond the grove's western border. Again, why would the druids let it live? No. They'd hunt that sucker down to ensure the wildlife was protected.

Crazy Hah bog just south of the forest. She seems pretty well established there. Gosh the druids of the Emerald Grove suck for letting her dwell there practically on their doorstep.

Ettercaps prowling the forest, and phase spiders, and they do nothing about it. Do they never leave the grove except for Halsin? Wait, no. Findal left. Brave man!

And why do they call it a forest? It is the smallest "forest" ever. I remember my first playthrough, Ethel said to meet her at the edge of the forest and I kept hunting around for it wondering where the forest was.

Yeah, the more I think about it, the less it makes sense. I'd rather have smaller exploring maps and then have hub gates take me to each of these places, as if they are hours away. As beautiful as the map is to me, it just doesn't make sense all smashed together.

Last edited by GM4Him; 22/09/21 04:07 PM.