Originally Posted by Imryll
I really prefer that my character be a blank slate, someone I get to know in the course of the campaign. I don't want to choose a personal quest before knowing where the story is going. My PC develops their own flavor and reality as they progress through the game, making their own pattern of choices.

Interesting point. Ok then, what if it wasn’t at character creation then but instead later during one of the camp scenes, where one of the companions asked, “What were you doing when you got abducted?” And you could choose one of the pre-written answers or tell them to mind their own business.