What were you doing when you got abducted?


"I heard folks screaming and stepped outside to see what was happening."

" I was walking home from work."

"I was in the market debating whether to buy spinach or arugula for dinner."

"I was on my way to meet friends at the [name of inn or other Baldurian landmark]."


Later in the game, once I have a better sense of who my character is, I'd be open to opportunities to be more communicative about who she is, but would still be wary of associating a quest with my response. I actually thought Larian handled such self-disclosures rather well in DOS 2 and would expect the same in BG3. I particularly enjoyed the conversation with Ifan where the two of you figured out your Lone Wolf name.

I really don't want to have to choose between fitting my character into one of a limited number of boxes and telling my companions to mind their own business, anymore than I want to hear her lines spoken in a voice that doesn't suit her. A voiced PC can be great in a game where you play a (largely) pre-determined character, but not in a game that offers the number of races, classes, and alignments I'd expect in BG 3.