Talking about timed quests, i think the map is also pretty lackluster from that point of view. It should be way more stream-lined than it is, with the swamp and the paladins positioned in-between grove and temple/patrol, considering how much it's drilled into our brains that we've got no time to waste. It felt stupid and immersion breaking that half the time i was going the opposite way of where i was supposed to, for exploration sake, and it routinely took away any semblance of urgency the game tried to build.