Originally Posted by KillerRabbit
Anyway, the more I play the game the more I like. My life got better when I realized that some bosses are optional. Playful darkness was making my want to tear out my hair -- it's level 37 min-max boss vs a level 12 party.
I had to google how to beat the bosses at the end of Drezen (
Staunton and Minagho
) just last night and I'm telling you, I very, very rarely do this (looking up on how to beat a boss). I play on hard and after clearing Drezen I more or less have an idea (or maybe I don't) what to expect from this game, and holy shit this fight was completely nuts. Eventually managed to pull it off with my very average party and far-from-optimal buffing thanks to a very lucky attack of opportunity at the end of the cutscene that automatically wrapped up the fight, and I'm not even sure what triggered that AOO. I'm about to redo this whole section because I previously skipped that bigass optional boss in the dungeon, and obviously you can't go back there after this act has been finished. I've spent 2 whole days just on this Drezen part.

Anyway, I read a reddit thread about this fight, as well as another threat in which the OP posted a screenshot showing the class split of a certain rogue/alchemist enemy that looked pretty crazy. Apparently, judging by the things people say in these threads, I think this game just gets lots of things blown way out of proportion, with insane enemies, mini bosses, insane builds with insane stats, funky ways to insta-gib aforementioned enemies, whacky difficulty spikes, "major" bosses being a joke with out-of-the-blue god-tier enemies casually thrown at your face, who promptly wipe the floor with your party, right after you've just wiped the floor with aforementioned major bosses. Some of the posters mentioned the Playful Darkness and an "easy" way to beat it. Apparently many enemies are meant to be next to impossible unless you figure out just the right solution to the puzzle.

Someone said that clearly devs didn't give a shit about "balancing". They weren't trying to challenge you through well-designed encounters. They gave you the difficulty options, then just put in things to kill you. "Makes sense", I thought.

It's such a stark contrast when comparing with the carefully crafted designs of DOS and DOS2 and probably BG3 too. I wonder if the devs were trying too hard to make this game like BG2, or even trump it, what with the overall scale, sense of "epicness", combat craziness, and so on. If they're going to make another game of this genre, I think it'd be better if they, like, "take it easy", just a little bit.

Last edited by Try2Handing; 24/09/21 01:22 AM.

"We make our choices and take what comes and the rest is void."