Originally Posted by GM4Him
Then, as you explore the ship, you find some basics in the first two chambers. You know, like you are an escaped prisoner needing to find stuff to help you escape, as the story suggests?

It does not make sense that you're a prisonner next to a weapon rack...

Choosing our equipment at the character creation allow us to custom our character even more.
In DnD the weapon choice is linked to the character creation (dext/str) and choosing our weapons is the only thing missing to build our charactersi.

It would also allow Larian to explain a bit how weapons work in character creation (strenght based, dexterity based, light, dualwield, and so on...)

And when the character wake up he could just say something like "hopefully my weapons were next to the pod" (ofc something better but you get the idea : he find his weapons right next to the pod but the player does not have to take them).

Last edited by Maximuuus; 24/09/21 04:39 PM.

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